I took some time this November off so I didn't get that much progress, however there were some minor features that I did manage to do. A lot of the systems are beginning to be in place, so art & content is going to take up most of the time in the future. Luckily the holidays are coming up so I should have some time then to work on content.
Quest system & first cutscene

New blood effects & "gravity well" curse stone that pulls nearby enemies closer to the hit enemy

