GAMEPLAY
+ Reworked headbutts to be a charged style attack with scaling damage based on both time and speed. Each species has it's own unique base charging rates.
+ Reworked headbutt hitbox detection, should be much easier to land headbutts.
+ Headbutts now also hit downed animals.
+ Improved fluidity of sprinting movement that would sometimes be lost when changing directions.
DINOSAURS
+ Increased Triceratops speed 10%
+ Fixed some funky movement visuals on the Pachycephalosaur
BUG FIXES
+ Removed ability to eat live dinosaurs with health remaining
