GAMEPLAY
+ Major rework of the basic attack to unique patterns per species. Attacks are now grouped into combination patterns ending in a stronger attack
+ Stunned dinosaurs are now able to be picked up while still alive when they are in their VULNERABLE state
+ Made all dinosaurs able to carry atleast one CLINGER (dinosaur who has pounced on it) to stop animals from just instantly falling over
+ Fixed some faulty code that was making the Compy an absolute chore to beat.
DINOSAURS
+ Reduced Yangchuanosaurus, Suchomimus, Spinosaurus, and Giganotosaurus size by 10%
BALANCE
+ Full rebalancing of all dinosaurs due to base mechanic change
Smaller dinosaurs were the primary recipients of a buff from the basic attack rework, having lower cooldowns and longer patterns allowed me to increase their overall damage output while maintaining their lower base damage befitting their small size
+ Increased Deinocheirus basic attack damage by 30%
+ Greatly increased damage done by headbutts on PRIMARY headbutters like Pachy, and Parasaur, as that should be their main source of damage (not just stun)
AUDIO
+ Shortened Dimetrodon's attack sounds
+ Reduced Yangchuanosaurus attack volume 20%
AI
+ Increased difficulty with use of the Attack Patterns. More punishing for not getting out of the way once the pattern starts
