The latest version of the Shoot 'Em Up Kit (2.0.4) is now available; and we have released a new set of tutorial videos.
The new tutorials can be found on our tutorial page and cover:
- Importing Models
- Creating Timer Bars
- Searchlights
- Enemy Waves
- NPC Generators
The changelist for version 2.0.4 includes:
- Added fixes and safety checks to improve stability. Thank you to everyone who has reported bugs and crashes.
- The Auto Build feature in the Sprite Editor returns to the Animation tab for further editing rather than saving the Sprite.
- Added an option for adjusting the duration of all sprite frames rather than individual frames.
- Corrected the width of the General and Confirm panes in the Particle Editor.
- Fixed an issue which could display 2 window panes when placing an NPC Generator.
- Fixed an issue with the Camera rotating incorrectly in the Particle Editor after visiting the Level Editor.
- Definition panes now contain more descriptive titles.
- Window title now includes the project name.
- Fixed some of the size issues in the Sprite Editor.
- Touch and Tilt sensors are now fully working on systems that support them.
- All Effect types can now be set-up in the Entity Editor.
- Improvements to Entities that are set to stop when they collide.
- Fixed some issues with Pop-Up items not being triggered or displayed correctly.
- Particle Emitters now correctly use the direction of an Tags they are assigned to.
- Added the option to change the location of the project files.
We hope you enjoy the new version and the tutorial videos.
Thanks