We're pleased to announce that the latest update to the Shoot 'Em Up Kit is now available.
The change list for 2.0.12 is as follows:
- Effects can now be used to change sprites.
- Added a CRT/ScanLine post-processing effect option.
- Entities can automatically be enabled when they appear on-screen.
- Improved the formatting of the Property page for instanced entities.
- Fixed a directory warning when copying a project.
- Fixed an internal memory leak with the particle system.
- Fixed an issue that could prevent an Entity's 'destroy self' action from functioning properly.
- Fixed some issues with Bullet bouncing.
- NPC Generators and Splines can be deleted using the toolbar [Delete] button.
- The particle effect when a bullet is destroyed is now played at the front of the bullet.
- Fixed an issue that prevented a particle effect from playing when the player collects an Upgrade if the Upgrade duration was 0.0.
- The audio repeat time now works correctly.
- Sprites and Upgrades from Effects added in the Level Editor are now being added to package.
- Turn 90/180/270 has been replaced with Turn Yaw 90/180/270 and Turn Pitch 90/180/270.
- Fixed an issue that could create an extra sprite instance when adding a NPC Generator node after copying a Sprite.
- Fixed the default AI weighting for formations which was incorrectly set to zero.
- Fixed an issue that could prevent particle systems from being played after a period of time.
- NPCs are now correctly disabled when off-screen, if the option is set.
- The AI type 'MoveDirection' has been enabled again.
- Added Current Level Name to the Game properties.
- Triggers only activate HUD pop-ups when an Entity first enters (or re-enters) the area.
- Memory optimisations.
- Improvements to object cloning.
- When deleting an entity, a warning message is displayed if the entity is still referred to by another object
- Improved mouse controls. It works best with the Acceleration types 'None Proportional' and 'Linear Proportional'.
- Sprite billboards work correctly in-game.
- Triggers are now shown when testing a game with the debug option.
- Added a delete button to remove music on the Front-End pages.
- Light orientation now works correctly when parented to an object tag.
- Video thumbnail icons are now created properly.
- Background videos are shown full-screen and the scale and rotation properties have been removed.
- Sprites default to firing in 2D axis.
- NPCs created by an NPC Generator can use bullet patterns.
- NPCs created by an NPC Generator use the activate when on-screen and deactivate when off-screen settings.
- Objects can now be seen much further from the camera.
- The copy button works correctly on the Upgrade Definition list.
- The definition list can be dragged around the screen. It will be centred when re-opened.
- Fixed an issue that prevented upgrades triggered by a Damaged event from deactivating after their time had expired.
- The Bullet Red and Bullet Orange definitions have the correct damage multiplier (1.0).
- The Bullet Pattern definition has the correct Minimum Time (0.2).
- Fixed an issue that prevented the rate of fire from being adjusted on NPC Generator characters.
- Weapons are reloaded when a level restarts.
- Disabled weapons are correctly applied to NPC Generated characters.
- Some improvements to audio streaming.
- Minor user interface fixes.
- Stability fixes.
There has been a lot of work behind the scenes on the Shoot 'Em Up Kit to position it for moving forward. We will soon be introducing lots of optimisations, support for other graphics SDKs and improvements to the user interface. We're also getting ready for the multi-platform version.
We'll soon be launching our wiki; as well as new features such as template games and an improved shield system.
We'd like to take this opportunity to thank everyone who has shared their feedback with us. Your comments are always appreciated and really help to improve the Shoot 'Em Up Kit.
We hope you enjoy this new version.