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Shoot 'Em Up Kit 2.0.9

We are pleased to announce that version 2.0.9 of the Shoot 'Em Up Kit has been released. This new version contains lots of features requested on the forums; as well as bug fixes and improvements.

The release notes since our last announcement (version 2.0.5) are as follows:
Version 2.0.9

  • Fixed some issues with the rotation of child items (Items that have a Parent Entity).
  • Fixed some issues with the rotation of Effect particles.
  • Player Entities set to reset '2 seconds ago' now spawn correctly when testing the game.
  • Enemy Waves are correctly reset after a Player loses a life.
  • Increased zoom in/out speed in Particle Editor. The [Shift] keys will double the zoom speed while the [Control] keys will halve it.
  • Fixed an issue with saving Front-End pages.
  • Fixed an issue where selecting a Bullet Particle would set the Bullet Killed Particle instead.
  • Automatic error reporting now occurs via Steam servers.
  • Light direction settings are now saved correctly again.
  • Fixed a problem with lighting from all levels being applied to each scene.
  • Fixed a potential crash when lights are parented to items.
  • Fixed an issue that could prevent Gravity and item parents from being set for the correct level in a multi-level game.
  • Added some optimisations to the lighting system.
  • Fixed a potential crash when switching between HUD Editor and testing the game.
  • HUD sprites can now be scaled when using data values.
  • Renamed some of the steps in the New Game Wizard.
  • It is now possible to select the 'Thrust' control option in the New Game Wizard.
  • Thrust and Shield effects now stop correctly when the Thrust/Shield button is released.
  • Fixed an issue which could prevent Wave data from being transferred when copying levels.
  • Added a fix which would read data if a level file became corrupt due to a failed level copy.
  • Effects can be used to change the current Sprite.
  • Added a new effect which is triggered when an Entity reaches the boundary of its Active Area.
  • HUD, Front-End and Behaviour Editor data now works correctly with new Properties. We apologise for the Score and Lives properties appearing incorrectly in the HUD after update 2.0.5.
  • Added an option to allow NPC's to check whether they will shoot a teammate if they fire. This has always been a hidden property which was set to 'On' but can now be turned off.
  • Background sprites larger than the screen size can now be wrapped using the Level Editor's 'Movement' properties.
  • Full-Screen games now use Vertical Sync (VSync).
  • Sprites are scaled correctly in the Preview window.
  • Fixed an issue with scrollbars not scrolling to the very bottom of a Window in specific circumstances.
  • Fixed a potential crash when entering text in the Front-End Editor.
  • Building a stand-alone package is now functional. There may still be some issues and these will be addressed in subsequent builds.
  • The 'Hidden' property for Entities is now saved correctly.

We are currently improving the level editor by making it easier to replace Entities; Clone items; Select multiple-items; and build levels by dragging from a palette of objects. We will then be creating template games to make it faster and easier to get a fully-featured game up and running.

We are also continuing to improve the documentation and create more tutorial videos.

Thank you for all your support.