Just uploaded the new voxel terrain system we will be using for our infinite terrain generation. It's in early stages, and the correct player controllers, and inventory functions are not yet in place.
There are sheep also spawned out procedurally, though at the moment acting strangely. More animals will be added in once they are working a bit better with the voxel terrain.
started new survival gauges for hunger thirst, temp, checking for weather is sheltered or not.
Experimental features will move to the default branch once they are more stable.