Hello steam!
After launch and reading a lot of bad reviews, I've been doing a ton of re-thinking on the way the different aspects of age of survival are put together and work with each other. There will be a large update coming within the next week which will put in place a new crafting / building / inventory / looting system that is all built to work perfectly with one another, meaning no bugs existing between those types of systems.
A biome system will be coming soon for the voxel terrain, which wil allow for much more diverse environments in the voxel experimental. Besides that the building scripts are also be ing re fractored and cleaned up for optimal performance. Updates are coming a bit slower, as this is again a one person project, but is in no way stale and I will continue to update it for a long while to come.