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Experimental V 2.0.5 Patch Notes

Experimental V 2.0.5 Patch Notes

- character controller changes on main game scenes

- updates to the game scene environment, added some static buildings (not able to enter them until next update, they will have random loot spawns in them)

- building is back in, in test (creative mode). Press the Function keys F1-F7 to set out building parts into the world.

- building positions, player inventory, and player position is saved

- player starts with a default stone knife weapon

- trees can be chopped

- added multiple types of plants, plants can be gathered by walking near one and pressing F when you get a prompt.

- added very early versions of great white sharks. The ai for these needs a lot of tweaking and will improve greatly over the next series of updates.

* crafting, and vehicles are being worked on and I should have a few early recipes, and a test vehicle ready by late tonight or tomorrow give or take.