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Experimental Update

Experimental update notes :

-Created log
-Switched damage from byte to int to allow values under 0, and made the tree drop his contains when health reaches -100.
-Added the "DropContains" to the IHittable interface.
-Made dead trees force the 0 health on the resource ( when loading trees it didnt assign the health ).
-Removed leaves colliders from trees.
-Added a check for if aiming on tree so it will change to the "cut" animation if you do.
-Replaced interaction check method with raycastAll in order to ignore the player collision with the raycast.
-Created 2 basic axe animations for tree cut and normal attack.
-Made the combat assign the attack type according to if you are looking at a tree or not and also launch the "Attack" Trigger.
-Added a method that easily creates a dropped item on a certain position on the "InventoryCore" class.
-Assigned default values for damage and attackType for now until we add that into the google docs.
-Added axe as a default starting weapon now.
-Added an insert method that receives UID and Amount instead of resource object
-Removed send event method because now we have auth server.
-Made the tree save his first position so when you hit it after wards it wont send a wrong pos.