Experimental V 2.0.5 Patch Notes
- character controller changes on main game scenes
- updates to the game scene environment, added some static buildings (not able to enter them until next update, they will have random loot spawns in them)
- building is back in, in test (creative mode). Press the Function keys F1-F7 to set out building parts into the world.
- building positions, player inventory, and player position is saved
- player starts with a default stone knife weapon
- trees can be chopped
- added multiple types of plants, plants can be gathered by walking near one and pressing F when you get a prompt.
- added very early versions of great white sharks. The ai for these needs a lot of tweaking and will improve greatly over the next series of updates.
* crafting, and vehicles are being worked on and I should have a few early recipes, and a test vehicle ready by late tonight or tomorrow give or take.