Hi everyone, it's time for a weekly update!
I don't have a great deal to show you this week as some of the stuff we've been working on is top secret! We don't want to spoil all of the surprises!
Here're some other things that we've been up to:
- Made graphical adjustments in some stages to make sure it's always clear what's foreground and what's background.
- The height of the player's jump is now variable based on how long they hold the jump button for.
- Improved hit boxes for the player's attacks.
- Major rebalancing of difficulty for the enemies and stages.
- We're working on integrating a whole fresh new list of achievements.
- Added some new background artwork. Check this out:
Please bear in mind that none of these changes are live yet, and will all be in the next patch. I'll give you some more info on that next week!
See you next time.