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The upcoming Update: 1.0.30 and more Stuff

Hello, and Welcome, new players, old players, people who refunded, people who didn't refund and so on.

Sirius Online is getting a major update, Build 1.0.30. Lets start with the

Patch notes, subject to change:

Gameplay

  • Rewrote the way ships are handled from Class/Subtype/Skin to unique ID (faster Network handling, less prone to bugs)
  • Ship spinning returns with a nicer and more resource saving function
  • New Character Selection Screen
  • Character Creation
  • Level and Career Paths
  • Jumpgates can now be constructed
  • New Bots have been added
  • --- ExploreApplet handles content creation outside of "known" space.
  • --- TradeApplet handles Mineral Prices dynamically
  • --- InfrastructureApplet handles Jumpgates and their construction
  • --- more will follow soon
  • NPCs can now roam around Belts, currently pretty static, shooting at you.
  • Revamped scanning mechanic to be actually useful
  • New Loot Mechanic
  • Scientist Players can now encounter and salvage wrecks of long forgotten battles
  • New Eastereggs have been added. Good luck in finding them.
  • Players can now trade items on stations
  • Around docking ports of a station is now a peace zone, players can't be shot at and are unable to shoot.
  • Characters can now be specialized with up to four Implants. Upgrades can be found through exploration, Mission reward, mining and pvp.
  • Players drop a portion of their money upon death.
  • Very rarely, a comet can be seen travelling trough space. Get your mining ship for rare minerals!
  • Balanced Ship Prices and weapon strength
  • Ships have now unique weapon sets

Graphics

  • Player Ships and asteroids are now bumpmapped
  • Ambient Light has been reduced massively, space is dark and so should be you
  • Several Effects have been updated
  • Some Ship Models have been updated
  • Engine Lights have been fixed
  • Text Shader V1 added

UI

  • New icons for Stations, Belts, Suns, Planets and other Objects
  • Inventory is now a List
  • Station Interface has been replaced with something much more intuitive
  • New Interface for all Actions
  • New Save Selection Screen

Bugfixes

  • The Sun is no longer bordered by black stuff
  • You can actually force a game save now on a station
  • Slingshot drive now correctly activeates through shift+w, not shift+w+hold tab. And it depletes your shields
  • Fixed an error in belt placement, increased base placing rate tenfold

Continuing to more news

Sirius Online is getting a price drop by 50%, to accomodate the State opf the game and make it more likely to survive in this harsh environment.

So, you've read so far, let me add a personal note: This isn't a game made by a team. This is a single mans work. So whenever you say "The Devs..." or "They", I have the urge to correct you. If you have a problem with the Game, please consider asking me first before reviewing, or refunding. I`m more than happy if I can help you on problems.

ETA of the 1.0.30 Series

I expect the current Update to be ready around 17th October 2015 given 5 Days more or less.

Official Forums

Please use the official forums for New Support topics!
http://playsirius.com/forum/

If any Questions Arise, feel free to comment!