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Dev Blog: Where I’ve Been And What I’ve Done

It’s been a while since the last entry, due to school I had little time to work on Sirius Online and other personal projects. But now that school is on break, I had some time to spend and used it to learn Unreal Engine more and get my personal projects out of the way. I know, I promised it would be done by the end of August, I didn’t know that I’d hit so many bugs in Unreal Engine that I had to wait for to be fixed and that packaging for Steam could become a nightmare for hours.

Anyway, with that out of the way, let me show you something:

https://www.youtube.com/watch?v=Dn_r5iRPioE

While those that follow the DDS YouTube and Twitter channel might have already seen it, this is still the first large step towards the new Sirius Online. The next step is to implement projectiles, health stuff, death and respawning. Probably not in that order, but anyway, I hope that it won’t take as long as this took to do.

Xaymar out.

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