Hello Folks, its me, Dex again!
For around fifteen years, we've been using an old Engine called BlitzBasic 3D for Sirius Online. Its horribly outdated, extremely limited and, quite honestly, doesn't serve the needs the game has now anymore. So I'm happy to announce that there won't be any updates in a while for a certain amount of time.
This is due to us switching to a new Engine, porting Sirius Online over to Unreal Engine 4. Now, this is not the end of Sirius, is more like a new start, but as the Engines itself are not compatible with each other, we have to reimagine and rewrite a ton of code.
Sirius (Blitz3D) currently consists of 25.698 Lines of Code. Code thats mostly used to circumvent certain limitations or inject alternative updated renderpaths. 25k Lines that we need to reproduce, replace, reimagine and reinvent. This is a long and tedious task, but one thats worth it.
Blitz3D has served us a long time and it goes like a true hero, achieving far beyond everyone making the original engine had expected, and it stands out with other excellent games like Stranded and SCP Containment Breach.
With our move to the new Unreal Engine we also will be capable of delivering build to Linux and Mac, two gamer communities that we've tried to get to with Blitz3D but ultimately failed, because Blitz3D was unable to deliver what we needed.
Our hiatus in updates won't go all silent though, as we will be posting various Screenshots from the Development, streaming creation of the new game, assembling new stuff and generally doing important stuff. We will keep you updated. In the meanwhile I will be logging in to SiriusB3D quite often to play with you, enjoy a bit of free time and interact with you guys.
For those concerned: The Game you bought is Sirius Online and it will stay the same game. There is no new game to be bought, because all updates to the Engine happen here. For us, as a Team it's time to move into the current age in terms of engine and graphics.
For you: Thank you for sticking along, and we will see each other soon, on the other side of the Engine Barrier!
*waves frenetically*
Dex