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0.7.5 release: a bug fix, and other things

I fixed a crash when your second armor took damage and you had no first armor equipped! A very rare/obscure situation that I might have never found on my own, so thanks to whoever sent that crash report!

Unfortunately, the music-related crashes that some people are experiencing still aren't fixed. From the crash reports you guys have been sending, it really looks like an issue with MonoGame (the library I'm using). I've filed a bug report with them: https://github.com/mono/MonoGame/issues/3884 hopefully they can figure something out, even if it is "er, no, it's YOUR fault, do X in your code to fix it." that would be great :P

A couple other changes this release:
1. I got to chatting with a guy from groupees.com after sending them the Steam keys, and we realized that the game would be a little more exciting if the rate enemies spawned SPED up over time, instead of slowed down! I had made them slow down over time in order to discourage farming for items, but having them speed up does the same, and in a much more exciting way! I will probably tweak various variables related to this in future releases, but I think this approach, in general, is definitely the way to go! (Thanks, Alie, for talking about Mysterious Space with me!)
2. I went through http://tvtropes.org/pmwiki/pmwiki.php/Main/ClassicCheatCode and found a bunch of old, popular cheat codes... then implemented several in Mysterious Space! Really, most are easter eggs rather than cheats, since their uses have no mechanical effects. I don't want to spoil any most of them, but: entering BA→AX↑↓A on the title screen will take you to a sound test menu, just be sure to start with the language flags selected, or else you'll end up pressing "A" on an item that takes you away from the title screen, canceling the code!

Finally, a brief update on the translation progress: I talked with the German guy, Theo, and he estimates it'll be a couple weeks before everything is done. He's going to send me stuff as it gets completed, though... we'll get it in as we go!

Thanks, everyone, as always, for playing :)