this month was a bit of an odd one for Mysterious Space: I attempted that Kickstarter, wrote many websites and YouTubers asking if they'd review the game (which worked! IGR wrote a very kind review!), did a bunch of little bugfix releases, and also appeared on a podcast! (will let you guys know when it's released! should be any day now!)
exciting things in their own right; I hope you'll forgive me for this month's relatively small Mysterious Space update :)
0.9.4.3 - like the two releases before it - comes with a few bugfixes. they are:
- Fixed game lag that would sometimes occur when spawning new enemies in co-op (seemed to especially happen after leaving "folded space").
- Fixed a semi-rare crash that occurred when the game tried to spawn an Aiming Altair while you were near the very top of the level.
- Fixed a more-rare crash related to an old method in the game responsible for finding empty tiles. This bug has existed for who-knows-how-long. I don't know if I was just lucky enough to never have it happen until now, or if recent changes have resulted in that method getting called more... either way: FIXED :P
- Overcharged Shields were shooting lightning even when not blessed.
thanks, as always, for reading, and thanks for playing Mysterious Space :)