(man, april fool's makes it REALLY HARD to post sincere updates >_>)
I just wanted to let you guys know that the next Mysterious Space release - which you might have reasonable expected to have come out today or yesterday - will be delayed until this weekend.
and not for silly april fool's reasons!
I've made a large change to how health and damage is handled in the game! basically, the numbers are now way smaller! instead of your weapon dealing 50 damage, it deals 1. instead of starting with a 60-point shield, you start with a 5-point shield. etc.
this has all been done to increase the clarity of what's happening, and allow you to more-easily predict the outcome of certain actions. for example, if you were ever surprised by how much damage you took by colliding with something, or never knew that the same enemy might have slightly different weapons with slightly different fire rates and damage amounts (enemies get procedurally generated weapons, just like yours!) hopefully this update will fix all that!
I tried to create a video about it a couple times, but my mic quality is just SO BAD. I didn't want to subject anyone to that. not even on april fool's >_> I keep NOT buying expensive, studio mics <-- this is apparently a bad way to live life.
anyway, as this has been a big change, there are still a few kinks to work out! (for example, from my list of notes right now, the Advanced Tech that's supposed to deal enough damage to you to reduce your hull to 1 is currently just straight-up killing you. probably because it's dealing hundreds of damage to your ship, which now starts with a total of 11 HP (5 shield, 3 armor, 3 hull; assuming the standard ship with no subroutines)).
sorry about the delay; sorry that the rest of the internet is trying to deceive you today; and thanks for playing and supporting Mysterious Space!