It's been way over a year. Today we finally release a new trailer for CrossCode:
https://www.youtube.com/watch?v=6CuG6jId3MI
In there you can spot all kind of content from version 0.7 such as the new portraits, dungeons, and boss fights.
A big thank you to Michael from MultiMedia AMDG, who created the trailer for us dealing with all the feedback we threw at him for several weeks. Quite the achievement!
We hope you like the result! And if not: please tell us what you think so we can do a better job for the next trailer!
On another note: we also finally updated the CrossCode Demo on Steam to include the new portrait and other details from version 0.7.1 (the scope stays the same). We also made sure it now works on Linux and OSX as well!
The online demo on our webpage an other sites will be updated soon as well.
Recent Progress
Since just showing a trailer makes for a pretty short post, here a bit of recent progress:
After fully planning out the layout, R.D. took on the task to map the jungle. That's a big task. A very, very big task.
Meanwhile Lachsen was busy creating new puzzles elements like:
The Compressed Shock Ball
The Compressed Wave Ball (it's different)
Gravity-defying magnets
Tesla Coils
Strange Teleporters
Strange blocks strangely teleported with strange teleporters.
All the while Frece and T-Free are working hard on new deadly enemies like:
Cats
Plants
and Parrots with Gatling Guns.
Finally, GFluegel is creating more of these quests that everybody will love unconditionally:
DOESN'T THIS LOOK FUN.
That's all there is so far. Until the next devlog!