A small update after a long weekend - level and camera tweaks.
We are hard at work on multiplayer stuff and hope to have something substantial to share with you soon.
- Fixed Trident invisible platforms, sorry!
- Did some work on Engine Room
- Did some work on Corridor
- Smoothed out camera roll - can disable this in options if you wish
- Increased speed FOV effect
- Moved The Undergound’s finish line to a more natural spot
- Changes to Things To Come