It’s finally here. After almost a year we have finished ripping out all of the systems and rebuilding them to deal with the increased scope of this project. It wasn’t easy, and it isn’t fully finished yet, but we are hoping to get back in the regular flow and bring you guys updates on a much more regular schedule.
So what changed in this patch? Well, everything really. We went into some more details on the changes in our October State of The Game post, but below is a summarized list of the changes. We made a deal with ourselves that we would get this patch out by the holidays regardless of the state it is in, and as such the multiplayer options have been disabled for this release. They are in much better shape than before, but still need some work to be enjoyable enough to let people play them.
An important feature that we added was the ‘Submit a bug’ option which can be accessed by pressing F4 or through the pause menu when you are in a level. If you find something weird or something breaks please don’t hesitate to submit a bug! And remember - any details about how to reproduce the bug, what your setup is like (Laptop or PC? Controller or mouse?) or any additional information is very helpful!
Also just a small note, we updated our anti-aliasing and reccommend changing to 'TAA' in the settings for super crisp edges.
- Lots of old bugs gone, probably lots of new bugs though
- UI changes and optimizations
- More continuity between game types
- Higher performance
- Updated effects
- New main menu
- Improved movement model to allow for more control
- Camera movement improvements
- New skin section: Props
- New controller input system for navigating menus, still a bit rough but better than before already
- Timers more accurate on single levels and marathons
- Fixed leaderboards not displaying, or properly updating data that needs to be retrieved
- Redid Volcano sector
- General level tweaks/replacements
- General visual tweaks
- Fixed momentum not inheriting from moving platforms when jumping off
These are the major things that aren't done yet, but will be our focus going forward:
- Local and online multiplayer
- New ghost system
- New save system
- Final effect tweaks
- Keybindings
- Lots of little polish things
- Mac and Linux
- All kinds of translations