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We have finally updated the Mac build from an ancient version, and added a new Linux build. We haven't tested the Linux build over too many OS's yet, but its working on Ubuntu so we thought it would be good to get it out there. There is a megathread for Linux issues here. A big thanks to volnes for helping with the initial debug process.
After a lot of testing and community help, we now have a robust translation system! A shoutout to some of the community members who helped us by doing some translations: Skexer, ikkiyakki, Joseahfer, and Keo.
We plan on expanding the translation system to include a ton of languages, if you are interested in helping translate Polyball please email [email protected].
We've also got a bunch of small yet important changes in here, notably the Frame Limit option and keybinding system.
And last but not least I am going to shamelessly plug our Twitter, go and give us a follow if you want to know about any future projects or updates!
Full Changelog
- Added Linux build
- Finally updated Mac build
- Added translation system, this is a test run with a few languages and we will be refining it in the coming weeks - please report any bugs you run into if you try it!
- Added option to turn off grain. Grain was added to reduce color banding, however the default Unity grain is surprisingly demanding so we will be looking into alternatives
- New water technique
- Added frame limit setting, Unity has a way of trying to draw unlimited frames and making computers really hot. This setting allows you to cap your frame rate anywhere between 15 and 300 fps.
- Added rough keybinding system
- Fixed weird keybindings on start level/next level/restart in-game UI
- Increased speed of finish screen drawing
- Increased speed of level intro drawing
- Increased weight of text on intro/finish screen so they aren’t as hard to read
- Re-enabled ghost names in game
- Made trophies more gold less black
- Fixed inaccessible trophy on two levels
- Upgraded Steamworks
- Upgraded audio engine