We're bringing you some fixes on this lovely sunday night! Lots of miscellaneous bugs have been squashed on our path to stabilize the game.
Just a reminder that v0.5 will include a large UI overhaul, including a new main menu design and better UI controls all around (including dumping unity's default controller handler). Lots of UI fixes before then will be quick-fixes and may be pretty ugly.
General
- Fixed scaling on online pause UI
- Aim Mode smoothed out
- Removed camera clip setting
- Fixed controller vertical camera invert not working, also made sure Aim invert works correctly
- Effects are working correctly on preview cam now
- Fixed up shadows off settings - doesn't turn lights off now (fixes Underground Spires bug when shadows off)
Levels
- Fixed spawn points for circuit levels, you now spawn facing the right way and not inside of the level mesh
- Can now pause when dead
- Cleaned up 3 Key Ultimate Test - gravity now resets
- Blocks battle level is not invisible anymore!
Main Menu
- Fixed local multiplayer profiles locking up and becoming unselectable
- Local multiplayer level select controls improved
- Removed help page
- Added experimental tag to skin parts, expect these ones to bug out