Patch day! Lots of changes the the controls, including us finally getting rid of the slingshot speed glitch. We reset the leaderboards because of this, and we're hoping we'll be able to leave them alone for a bit.
Local multiplayer got a little love too. We're gonna come back to it before full release for a final pass, but it's hard for us to test and we want to focus on single player until it's polished enough.
Also, special leaderboards/scores have been added! Cube has moved into one, and there's also Polydoll now (ragdoll skin model). We might do a couple more, still undecided. The switching of the leaderboards/scores is pretty unclear right now, we'll be addressing that in v0.5.
General
- Added button to reset collected trophies
- Fixed loading screens being warped on different resolutions
- Removed Abstract loading screen
- Added jump buffering loading screen
- New community loading screen image
Gameplay
- Fixed ‘slingshot’ exploit
- Tweaked turning/braking math
- More realistic drag
- Rewrote entire camera script
- Smoothed out input when low framerate or frame drop
Levels
- Leaderboard reset (last one for a while hopefully)
- Fixed some platform colliders in Meteor Storm
- Fixed respawn exploit on circuit levels
- Moved some multiplayer spawn points around
Skins
- Changed Real Cube's physics/movement and added separate leaderboards
- Added Polydoll (also has it's own leaderboards)
Local Multiplayer
- Re-added pause screen
- Fixed some UI bugs
- Fixed profiles locking when going back to main menu
- Disabled some levels that weren't working very well
- Free roam levels fixed
Replays (Ghosts)
- Ghosts revamped into the Replay system!
- Added replay mode to levels (very bare, it will be improved)
- Optimized replay recording, including performance and size of files
- Ghosts move much smoother (too smooth, this will be improved too)