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v0.7.0 - Level Editor + Workshop

Hello everyone! It's been a little while since our last update, but we've been busy building in Workshop support and a real easy to use level editor.

It still has a few kinks to iron out, and could use some more objects, but I think it's a great start to community levels.

The general idea of the level editor currently is to share creations using the blocks we have defined (custom model support coming soon). You can get to the editor from the main menu. From there, create a level then press F5 to enter the editor mode. From here there is a help menu that can guide you further. Have fun!

For the future of the level editor we have the following plans: Custom objects, par times, more in-depth workshop management, nicer UI, a whooooleee lot more default objects, currated level select, level design contests, and much more!

There are also a few other random fixes to translations, and a new first-time popup to explain to new players just what exactly is going on here. We also addressed some issues with the Linux build, and updated the Mac build as well.

Full Patch Notes

  • Translation coverage improvements, this will be continually improving, please bear with us!
  • Corridor still wasn’t fun enough, so we tweaked it some more
  • Added new first-time popup that explains controls and game objectives (like how pars work and how to unlock new Sectors)
  • Removed names from ghosts because they were messy
  • Removed old AA options, now only TAA or off
  • Added scaling tool to level editor
  • General quality of life updates to level editor
  • Can now publish levels to Workshop through the level editor settings menu
  • Added Community Levels page to main menu, this is where you will find items you subscribe to through Workshop - this is still heavily a work in progress, but functional