Hello Engineers! 👋
We’re excited to share the very first developer diary for Factory Planner! This update brings plenty of visual improvements, bug fixes, and brand-new features. Let’s dive into the details 👇
🎨 Visual Changes
New designs for the inner panels of cards.
New designs and animations for the following cards: Chemstation, Compounder, Constructor, Distillator, Extractor, Fermenter, Hydro Generator, Oil Generator, Sewing Machine, ThreadLoom, and Wind Turbine.
Side panels redesigned for better readability.
Contract panel revamped for clarity.
Engineer and NPC visuals revised; AI placeholders removed.
Trader screen and Exploration panel redesigned.
Card level visuals improved.
Custom icons added for Factory Alerts and Engineer Buffs.
🐞 Bug Fixes
Cards dragged into the deck area were not showing under the correct category. Fixed.
Issue with dragging multiple cards into the sell area before completing a transaction resolved.
Material transfer adjusted based on port type and material compatibility.
Coal Mine incorrectly appearing in “Verdant Canyons” exploration area fixed.
Engineer buffs now properly match their production effects.
Discord community button fixed.
Save file time inconsistencies resolved.
Tech tree navigation issue when the game was paused fixed.
Tutorial material linking bug during energy connection fixed.
Exploration area lock issue resolved.
Engineer assignment visibility bug fixed.
✨ New Features
Stacking system added to Facility, Resources, Organisation, and Engineer cards.
Unique cards can now be sold.
Alert icons specialized by category.
Quick access to assigned Engineer cards from the Engineer menu.
Camera sensitivity settings added; movement smoothed.
Screen Edge Movement added with adjustable options.
Tech Tree Library panel and tooltips introduced.
Delivery missions now have timers and difficulty-based durations.
Delivery missions can be completed without opening the contract panel.
Cooldown system added for delivery missions to maintain economy balance.
Side and deck panels can now be minimized horizontally and vertically.
Grouped tutorial quests added.
Tutorial quest skip confirmation added.
🔧 Adjustments
Visuals for locked states of Crafter, Trader, and Exploration buttons added.
Yellow indicators added to Tech Tree and Exploration buttons for tutorial integration.
Port positions revised.
Loading screen optimized.
Tech tree line visual issues resolved.
Camera starting position fixed at game start.
Material transfer visuals adjusted when changing link length.

