Hey All,
A new Early Access build is up on Steam! The game will automatically update if you have that function turned on in Steam, The new build will have the build number 09.13.15 in the window if you view the game in windowed mode (accessed through the esc menu or ctrl+shift+f shortcut). We appreciate your feedback it has really helped us put the final polish on the game as we head into our launch week. We would love to hear your thoughts and impressions of this new build!
To get this update - you'll need to Right Click the game in your library, Delete Local Conten, and Re-Install
Here are the release notes of what has changed in the past few days.
Early Access #2 Release Notes: Skyshine’s BEDLAM [09.13.15 build]
Changes:
- Improved A.I.
- Adjusted resources payout on battle victory
- 5% less grenades tossed by marauder frontliners
- New Enemy Blitz rule. Enemy team can use 3 action points on their blitz turn (one extra than a normal turn) and the enemies involved in the action will activate a blitzer screen on themselves
- Relaxed world threat meter and side POIs now cost 1 day of travel time. This allows the player to explore more of the world, discovering more crew, cargo, weapons and equalizers instead of feeling the need to head straight to Aztec City as quickly as possible because battles were becoming increasingly difficult too quickly
- Different rewards at Aztec City depending on passenger count, with some of the better rewards being your choice of equalizer or weapon
- Added one more crude depot for Normal difficulty
- Removed choice to give up at Aztec City in Normal and Hard difficulties
- Added choice to try again or give up (game over) after losing a King Viscera battle
- Elites no longer spawn on a travel location that was already visited
- All Elite health +3 or more increase
- ALL battleboards updated cover positions, deployments spawns and powercell pickup increased
- 2 more random battleboards added to every map
- Huge amount of polish on almost all of the events
- Powercell rewards increased
- Equalizer cost adjustments
- Weapon cost adjustments F
- rontliner Veteran +1 movement increase
- Deadeye Rookies -1 health decrease
- Audio polish and bugs fixed
- VFX and animations updated for Viscera Rogue A.I. and Viscera Mutant
- Enemy Elite character and animation variants for King Viscera battles
- Battle hud attack range art updated
- Enemy Blitz VFX
- Veteran” VO for first level up
- Various typos and other text fixed
- Damage stat more prominent in crew screen
- Camera work improvements
- Font should be fixed in the battle results rewards tally