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Early Access Patch #2

Our next patch is going live shortly - please right click the game in your library, delete local content, and install to get the new patch!

We’d love to get you guys to beat on the game some more before the games launch tomorrow at 9am PST. Steam keys for all our PC backers will be going out in the AM!

  • Blitz rule change: We have really been reading a lot of posts on this topic as we really wan to get this aspect of the game right. We feel we’ve found that balance finally with the BLITZ being controlled by combat deaths (thank you to the forum poster who suggested this) This is a great solution that accomplishes our goal of keeping pressure on the player. So currently ever 3 turns on Normal the Blitz will go off if nobody has died.
  • added +1 movement to rookie snipers to give them more agility to account for the health reduction to 2.
  • Removed 3x rewards for 2 crew: This was simply too difficult to balance
  • Veteran snipers still only move 2 due to the heavier rifle
  • Reduction in range from 6,7 tiles for Veteran Deadeyes to 5,6
  • Balanced Boss fights general bug fixing
  • Unlock Dozers works- (still disabled)
  • VFX additions
  • Sound additons
  • Art additions
  • UI Helper updates
  • Map deployment updates and polish

We'd love to see screenshots of your endgame screens win or lose! These help us understand if the game is overall providing a balanced number of resources. Steam has a screenshot utility

  • F12 to take a screenshot in Steam
  • shift + tab to open the Steam menu while the game is running
  • View screenshots

or you can use your screen-cap tool of choice...just send as many of those as you would like to [email protected]

Thank you all so much for you help with play testing the game- Your feedback really helped us hit the big issues and we are very happy with the current build.

Team Skyshine

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.