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Our First Update Rough Notes

Hello All!

We're working on getting this update ready and put out very soon, but here's the rough notes at this point. We'll give you a more detailed run-down of patch notes once we get things finalized from our team and QA. We're aiming for an early week patch, but we'll see how it does in QA.

  • All battle boards are now 16x16 tils. We had some odd sized boards that didn’t work very well with our combat mechanics- the result should be drastically reduced ambush style kills at the outset of combat.
  • Remove all ambush battle boards- these are now specific maps that are larger to give players some breathing room. We like these boards but they are getting a more custom treatment.
  • Fix spawns no enemy within 8 tiles. This gives players at least one turn to move their units before being fired upon.
  • Bug fixes- numerous bug fixes related to gameplay, graphics, and general performance issues.
  • Added visual representation of tiles on the battle board to show boundaries of combat map
  • You can now use power cells that you pick up during battle. So if you are low on power cells you can pick up some power during combat.

We have read and heard a lot of comments about our two turn or two AP system. We would really like you folks to leave us feedback about the two turn game mechanic at this thread so we can all work together to get it where it needs to be.

Official Thread = http://steamcommunity.com/app/367600/discussions/0/517142253869229943/

As always - thank you for the support and feedback! We're working our hardest to get this Dozer back in action with the experience improved across the board.

--Skyshine