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Update 2.0 Ready for Community Testing

Update 2.0 Ready for Community Testing

What happened to update 1.75? We rolled ahead and are going straight to Skyshine’s Bedlam 2.0 since we actually included more in this update than what we initially planned. We’re not quite ready to make this public BUT if you’d like to hop on our beta branch via Steam we’d love to have your feedback and comments on it!

To Join Our Beta Branch and Test Skyshine’s Bedlam 2.0:

  • Right Click Skyshine’s Bedlam in your Steam Library
  • Go to Properties
  • Click on the “Betas” Tab
  • Enter Code “bedlamtest2015”
  • Click “Check Code”
  • Use the Drop Down Menu to select “Skyshines_Bedlam_Preview”
  • Right Click Skyshine’s Bedlam from your Library
  • Choose Delete Local Content
  • Install using the new branch

We’ll create a new sub-forum on Steam called Bedlam 2.0 Feedback that we’d love to have you folks leave your comments, issues, and suggestions in.

Overall the goal with 2.0 has been to implement the top 4 issues we’ve identified. If you want to get involved with a real grass roots game community join the discussion on our forums. We read every thread and we reply to as many as we can.

The main points for update 2.0 include the focus on:

  • Campaign added to unlock all the Dozers and clear the lands of the 4 factions. We also added Challenge mode and Practice mode.
  • Faction crew now have the faction abilities (i.e., mutants self heal, cyborgs augment, etc)
  • Overall game balance of events - Increasing the time spent doing meaningful things toward your goal of reaching Aztec City.
  • Implement a clear progression system for unlocking new dozers and adding new challenges for each Dozer.

Here are some more detailed notes on this update

  • Added Campaign, Practice, and Challenge mode.
  • Faction based crew abilities
  • More challenging to get to Aztec City
  • Balance pass on all events
  • Dozer unlock and progression
  • Balance associated with crew level ups and resource rewards
  • Fewer enemies at higher threat, but they are stronger.
  • Collected resources are now only what you pickup on the battlefield.
  • Optimized all battleboards to address black screen issue
  • Dozer unlocks now have a clear progression
  • Improved gameflow by removing events without meaningful outcomes.
  • Added volume controls for music and SFX

NOTE: Players will lose Dozer unlocks but not the achievements. Reason for this happening is that the new campaign format makes no sense really if you have dozers already unlocked.

Known Issues in the Preview Build

  • Detrigore win event and Imperatron win event are identical. These will be unique in the final update.
  • Glitch in the unlock dozer event where the first screen appears with no text for 4 of the 5 dozers.
  • Lazarus will offer a short introduction with Boneshaker explaining how you you can cleanse the lands of Bedlam
  • We have not thoroughly tested the scavenge ability for marauders
  • We have not balanced the final boss fight using Imperatron...It’s Epic.

We’re not sure when we’ll get this update out officially - but we’re hoping we can get it wrapped up quickly. Huge thanks again for all of your feedback and support along the way!

--Skyshine