Developer postOriginal post (opens in a new tab)

Version 2.6 is live!

Bugs fixed
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- A few achievements were either too hard to achieve or were not attainable after last update.
- Hard Difficulty button would sometimes be hidden.
- Fixed issue with too many enemies in first few battles.
- Fixed difficulty curve in Tactics mode!

Tactics mode changes
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- The minimum Action Point count for a team is now 4 (instead of 3)
this makes battles more interesting and avoids endless chases such as Frontliner vs Deadeye

General changes
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- Easy is now easier and Hard is harder!
- A.I. decision enhancements!
- Your crew levels up easier (i.e. takes only 4 kills instead of 8)
- Full health upon level up!
- Clicking on enemy now shows a more meaningful move/attack range.
- Adjusted the difficulty of Elites and Boss battles
- Adjusted the difficulty of the first King Visera battle
- Fixed resource position on a few battle maps
- Updated text on help screens
- Added click-anywhere to exit help screens
- UX tweaks for readability

Next update will have new Elites, Dozers and so much more!!