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Huge update called REDUX (v3.0) coming next week just in time for SXSW!

We will be showcasing BEDLAM:REDUX at SXSW in Austin! Come see us, booth #629

New battle mechanics!
- It will now be 2AP per unit!!!! It is what everyone has been asking for!
- Movement will cost 1AP , Strong attack will cost 2AP, weak attack will cost 1AP.
- Weak attacks inflict 60% of normal damage
- Weapons cost slightly reduced to encourage more usage
- Added 'End Turn' option
- In arcade play, Blitz has been reworked to be more fun.

Gameplay
- Improved A.I.
- Play as EACH FACTION! Ever wondered what it would be like to fight as a crew of Mutants or Cyborgs or even mixed... now you can!
- Each Dozer now has a "leader" elite!
- You can now choose your crew complement (want to start with an Elite and less rookies?)
- Reworked Campaign mode
NO more is the goal to just get to Aztec City...collect the four lost relics to help ensure victory over the self-proclaimed overlord of Bedlam! And can you cleanse Bedlam of all the ruthless factions and restore order in Bedlam?
- Reworked Arcade mode!
Can you make it to Aztec City on a set course, no side missions, lots of obstacles and no Dozer management? If you do, one of the four new Dozers awaits!
- Improved Events.
Lots of event options now affect the state and level of danger in Bedlam!
Added some variety to existing events
Reduced the overall number of clicks thru events.
- Revamped threat level system
Not only do events affect the threat level but so does battle outcomes
Your choices now matter

Content
- 5 new Dozers, one for each faction!
- 5 new Elites, including the Mechanic!
- Some new events
- Battlefields have been revisited to resize, re-layout, reposition etc for maximum awesomeness

General changes:
- Reduced memory footprint of animations
- Bug fixes
- Sometimes during dozer travel the game freezes (bug fix)
- Battle resources pickups, in arcade mode, have been repositioned so they are more attainable

New tutorials being worked on!