We spent the last month and made battles even more strategic!
Battle changes
- The Enemy can now use equalizer and weapons on player after minimum of 4 battles
- You control how the Veteran and Elite units level up!
- Some Equalizers now cost meat or crude, no more power cell grinding!
- Corrected mutant and cyborg starting health
- Blitz happens every five turns, in Arcade mode
- Exploding barrels on some battlefields! (8 damage with 3 tile radius)
- Frontliners now have passive shield allies ability!
- Adjusted Frontliner health to account for them being cover providers
- Adjusted size and layout of some battlefields.
- Enemy Rogue A.I. either use deflect ability or invisibility every 4th turn
- Marauders now have 'rage' every 3rd turn. 80% chance of higher damage attack
- Recruit a new unit when you have depleted a class type!
- Most Elites unites now have an A.O.E attached to their attack
- Improved A.I. (they walk less into your range of attack at higher threat levels)
- Increased crude and meat payout upon victory in campaign mode
- Equalizers now only affect the selected player instead of whole team. A hidden feature: if one of your units is 1 unit away, it affects them as well!
UI updates
- Now show Meat and Crude in battle hud
- Added 'Cancel' text to weapon hud icons during deploy
- Clarified campaign progress text in appropate events
- Added more info to weapons descriptions