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Skyshine’s Bedlam Patch 1.5

Howdy Folks!

We're proud to bring you our first patch! We've been hard at work getting things tweaked and adjusted and we're very happy with how things have turned out. Below you'll find the patch notes and known issues for this update - and we're already working on getting the known issues as well as a few other tweaks fixed too! Expect our next update sometime next week.

Release notes

  • Bug fixes include end game show stopper, various event outcomes, performance related issues and reduced overall map memory to fix never-ending battle loading screens
  • Increased the size of many battle maps and spread out the enemy and player spawns to prevent ambushes at the beginning of combat in every map
  • Powercell pickup awarded immediately in battle
  • Weapons now use 1 action point
  • Balance of equalizers vs. powercell cost
  • Rookies will reach Veteran status after 3 kills with the first level up at 2 more kills and each level up after that requiring 5 more kills
  • Heal time has been adjusted so having fewer health points means faster healing
  • Lowered the overall number of enemies
  • Threat level ramp up tightened
  • The Away Team now has a 4 crew member maximum
  • Away Team sizes of 3 or less will net twice the crude and meat rewards after battle
  • Instead of missing, cover now provides a 50% damage reduction with the
  • exception of directly adjacent attacks
  • Deadeye rookie and enemy health increased from 2 to 3
  • Deadeye veteran movement increased from 2 to 3
  • Elite battles are more like mini-boss fights against an entire team of one weapon class
  • The encounter spread for Elites is better balanced
  • Rogue A.I. now teleport/shield but do not attack
  • Faction dozers now have starting faction crew
  • Updated Double Down Map now has boundary lines
  • Balanced the powercell reward based on threat level
  • The entire board and all of the valid movement tiles are now displayed
  • Movement flood tiles are now much more prominent
  • Removed the forced encounter outside the gates of Bysantine
  • Changed S.O.L to 3 outcomes and more resources rewarded in good outcome
  • Passengers die off quicker when the Dozer is out of meat

    Known Issues

    • End game shows 0 passengers saved
    • Unexplored POIs vanish from the map when the player resumes a save
    • All rewards are given at Aztec City regardless of passenger count
    • Saves are only generated after traveling to a new location and does not currently save after battles.
    • Nicknames will not be saved unless you travel to a new location before quitting.
    • Unlocking Legendary Mechanic achievement does not automatically unlock the other score achievements below it.

    Once again - huge thank you for all of the amazing feedback and comments!

    --Skyshine