Never resting for a moment and out to make Skyshine's BEDLAM even better, we are back with a few bug fixes and some updates based on feedback!
Bug fixes
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- Campaign and arcade dozer unlock bugs fixed
- Found and fixed a small memory leak pertaining to restarting the game over and over again
- Fixed issue where game wasn't being saved after some battles.
Gameplay changes
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- New announcer speech for all the elites and new Dozers!
- Redefined two achievements due to game rule games
- You can now change mouse button configuration so that right click is move/attack and left click is only select, via settings menu
- Battle hud info reworked with action point pips always visible
- Deadeye range brought down to 5 for rookies and 5-6 for veterans
- Dozer weapon targeting reticles reworked with tile-based outlines for perfect accuracy
- More varied battles added to arcade and campaign road pois
- Elemental grenades added for each faction's frontliners.
- Random crew faction button added to launch screen
- New plasma phantasmer equalizer added to Strugglebus (75% chance of ranged attacks missing)
- Trenchers of all factions can now deal knockback
- Dozer interior floor darkened for better movement visability
- Tutorial popups retooled with hover tooltips added