Developer postOriginal post (opens in a new tab)

Battle strategy update coming this week!

Our next update, aside from fixing any outstanding bugs, will be BATTLE FOCUSED!! I have been reading all the reviews, posts, blogs, emails, letters and sky writing, all have a consistent message - players want even more STRATEGY in battle! So be prepared!

These are some of the features I'm looking into/adding/testing

1. Equalizers will now only affect the selected crew member while I also reduced to cost to account for this.
1a. Equalizers now use other resources (Crude and Meat) instead of just Power cells! No more power cell grinding...
2. Ability to choose what happens to a unit on level up ( +1 damage, +1 move or +1 health)
example: http://i.imgur.com/KrSD0fW.png
3. Adjusting the faction specific abilities
3a. Rogue A.I. now uses either cloak or deflect ability every 4th turn
3b. Changed Marauder ability to 'rage' which gives them ability of extra damage every 3rd turn
4. Exploding barrels on the battlefield
5. Making some battle fields larger!
6. Letting enemy fire their own equalizers (at higher threat levels)
7. Perhaps let players recruit new crew members when a class type is exhausted.
8. Frontliner now have passive cover ability!
9. Most Elite units now have a small area-of-effect alongside their attack!
and so much more! I'll be updating this announcement with details as they happen!