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Update 3.07 is now live!

The dreaded rare-but-annoying battlefield not rendering bug has finally been found and exterminated!!

- By shear luck, the battlefield rendering error finally happened to me, so I was able to track down the root cause of the problem! To not get super geeky, It basically came down to texture size limit constraints with some graphics cards. So to fix issue we reduced texture sizes on the suspect battle boards to be less than 2048 wide! The link below shows an example of the error, that should now be fixed!
http://i.imgur.com/lxU3nPy.jpg

And to make this patch even more worthy:

- Fixed an issue where weapons were not hitting Elite units
- Fixed three achievements ('Wheels of Mayhem', 'Battlefield Butcher' and "The Hard Way")
- Fixed the event that awarded the Nuker weapon but sometimes it wasn't added to Dozer
- Fixed the event that awarded stealth suit equalizer but sometimes it wasn't added to Dozer
- Fixed wrong battle happening sometimes after first leg of campaign play when reach Aztec City
- Fixed an issue where Blitz would happen on consecutive turns
- Updating campaign events to be more informative as to progress and goals

And cause we never stop improving the game...

- Humans now have ability (+1 movement every other turn)
- Added more tooltips to launch page
- Various gameplay tweaks to make 'Normal' difficulty feel even more balanced
- Adjusted cost of a few Dozer weapons based on total damage dealt

What's next? How about Battle improvements!! I'll be starting a thread in discussions for everyone to throw ideas at me to help bring battles to the next level!