As with the previous patches, we focused on connection and performance issues, but there's quite a few fixes and tweaks that also got included. Patch might be a bit biggish because of improvements to maps, especially Irega and Errah.
Refer to the dedicated server guide to bring your custom servers back up.
- Updated server browser to stop joining the wrong server when you use the join button down the bottom of the screen
- Fixed connection issues caused by Steam redirecting ports
- Fixed potential crash in weapon animations
- Reduced network traffic in space maps
- Improved collision + bullet collision performance in all maps
- Added a field to indicate if the selected server is password protected
- Updated wording on Operations screen to indicate that the AI slider is per team
- VOIP moved to "P"
- Squadsay on "U" so commander can talk to squad leaders, squad leaders can talk to commander and squad and squad members can talk to squad
- Countermeasures key (default "Z") now toggles a flashlight on infantry
- Briefing room weaponrange weapons now come with a random selection of mods
- Tweaked incendiary system damages and durations
- Being on fire blocks less screen
- Fixed some fighter weapon reload sounds
- FullHud (default "I") toggle should now be retained between maps and sessions
- Underslung shield no longer shuts down on firemode change
- Possibly fixed commander vote result being incorrect
- Reduced drawcalls in Irega and Irega Territories
- Fixed collision bugs in Errah and Errah Territories - you can now walk along the pipeline!
- Mapvote bars now scale correctly
- Tweaked fighter weapon spread
- Reduced spot duration
- Fixed issue with MGA ammotype array
- Fixed command gestures when holding an ammopack
- Added a pause after death - no longer immediately switches the camera away
- Added potential fix to an audio-related crash during vehicle deployment