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Scramble All Talents!

Hey there AFF Community!

We've got something unusual to talk about today.

We’re reaching out for artists and level designers to help us expand production on Angels Fall First. Over the past year, many folks have joined in our development with feedback, ideas and discussion. But we are sure there’s plenty of you among the Community with the skills to put some of that into practice!

The core AFF team consists of game industry professionals and an elite cadre from related fields, many of whom owe their careers to the experience built up through work on AFF. We’re asking if any of you would like to join us and help develop AFF!

We’re mostly looking for level designers and 3d artists, as those are the departments we need to expand the most. But if, by some miracle, you’re a coder experienced in UScript and have nothing better to do, feel free to contact us as well (No, really do. Please. We can’t believe you exist!)

What we offer:

  • This is a paid job. We’re not a large studio, we can offer part-time work for modest sums. We offer some compensation per job, and we can also pay a percentage of profit from sales of the game.
  • Flexible time. We built AFF in evenings and weekends, so we’re open all hours and understanding of your other commitments.
  • Real-world experience. We’ve made and fixed almost every mistake in game development over the years, and we can offer a great environment to increase your skills outside the AAA industry. Big studios would much prefer to employ somebody who knows how to correctly lightmap a mesh, fix geometry errors and create smooth collision for a map - and the track record of our team members proves AFF is an excellent point on the path to a solid career.
  • Fun! Angels Fall First is a great toybox. We have a ton of fun experimenting with new content and being an independent studio lets us play with and improve upon tech and tools a lot. It’s a much better supported environment to realize game ideas than just setting out with UE4 or Unity and a bunch of web documentation.
  • A genuine outlet for your creativity. AFF is by no means a democracy but we’re pretty laid-back as far as game studios go. All team members are a constant source of internal feedback regarding every feature. Furthermore if you prove your skill in any given area you’ll get more creative freedom to try out your own ideas.

What we’d like from a candidate:

  • Portfolio. A proof of skills, some examples of previous work. It doesn’t have to be super-professional, it doesn’t have to be from the gamedev industry in particular. We all started out as modders.
  • Experience with UE3 in any form will be greatly preferred, whether professional or with the UDK or UT3 modding back in the day. It’s not that crucial if you’re a 3d artist but it certainly helps to be familiar with the content pipeline. For level designers some knowledge of the editor is essential. If you have experience with UE4, CryEngine, Unity, Source etc. instead - we are aware some of the skills translate directly between those platforms. Portfolio will always be the deciding factor.
  • Asset creation experience if you’re an artist. Good knowledge of basic polygon modelling, texture unwrapping and material creation.
  • Commitment. If you’d really like genuine experience in the visual and mechanical disciplines of game development, you’ll have to help us with some of the less fun jobs. We need collision doctored, meshes upgraded or fixed, levels debugged, problems solved and testing performed. It’s not all glory, but these are the skills that the industry needs more than pretty models.
  • Ability to work as a part of a team. Game development is massively interdependent. We’ll require you to work under the direction of our core staff to get some tasks done in a timely fashion. On top of this, we’re as much a group of gamers as we are a studio. We’d like anyone working with us to be part of this culture.

We’ll ask you to sign a legal Non-Disclosure Agreement as a matter of course.

We’ll reserve the right to withhold compensation if you can’t deliver any work that you’ve agreed to undertake, and the agreement will also offer you protection ensuring that we won’t rip you off in any way.

So if you’d like a chance to work on an awesome game with awesome game devs, please get in touch via email to [email protected] or, even better, catch us on Discord https://discord.gg/RpdCCvV so we can talk to you directly.

Here’s some examples of the content you’ll have a chance to work on. These are maps at different states of completion, in need of your art or level design proficiency: