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Sealing hulls with epoxy (Hotfix #2 for Update 14)

Hey there AFF Community!

Here's one more patch to address the awesome feedback we've been getting since the last major update, before we go back to implementing new content.

We made a lot of adjustments to maps. And not only to the newest Lukather maps, we've also redesigned the gameplay of the least played pair - Meudeverre Territories is now focused on lighter ships that can move around this big map faster, while Meudeverre Incursion received an overhaul of its objectives. They should be more interesting and dynamic to play and feel more unique now. We've also made several balancing tweaks and small quality-of-life additions (a toggle option for leaning, for example).

There's been some reports of the game crashing on alt-tabbing or changing the visual settings too. Even though these cases seemed very rare (AFF might be not particularly well optimized yet but it sure is stable on the vast majority of systems) we managed to find a potential offender - a bug where the engine wouldn't clear certain texture buffers correctly, resulting in an inevitable crash on changing graphics options or resolution. Hopefully that issue is gone now.

We'd also like to use this opportunity to remind everyone that it's the last day of the Steam Summer Sale!

You can still grab AFF at 30% off!

http://store.steampowered.com/app/367270

Changelog:

  • New phase for Meudeverre Incursion, with generators to destroy. Beware the EMP when they blow up!
  • Adjusted the objectives in Lacroix
  • Slightly adjusted the spawn locations in Irega
  • Replaced Ixion's station missiles with gatling guns for less infuriating flying experience
  • Adjusted the Incursion phases in Yin Tao Shan
  • Re-balanced the NB3345 map to be focused purely on battleships and their fighters and bombers
  • Removed battleships from Meudeverre Territories because they were no fun on this huge map with tight spaces between the asteroids
  • Extra ammo suit mod will now grant 30% more ammo for all guns instead of adding clips. Multiple mods of this type can still be stacked.
  • Human players per team noted on scoreboard for easier balance checking
  • Added a "toggle leaning" option, can be enabled in the Controls->Misc section of the Settings menu
  • MNL alt-fire will now produce bouncy grenades
  • Increased damage dealt by the "return to battle" volumes to 200 per second
  • Increased bleed-out time
  • Increased point-defense flak damage
  • Fixed lock-on line-of-sight calculations when aiming from a vehicle or a ship
  • Fixed a rare crash on changing visual settings or resolution
  • Fixed a few issues with the boarding icons display logic
  • Fixed several destroyable elements (like breach pods) receiving less damage than they should
  • Fixed the extra ammo suit mods not working for weapons that don't store ammo in magazines/clips (like the P8 rifle)
  • Fixed support points not popping up when repairing ship components
  • Fixed the delay on displaying the scoreboard screen
  • Fixed blocked breachpoints inside the Khamun frigate
  • Trimmed the unruly hedges and shrubberies in Lukather, smoothed over the random edges that ended up becoming a safety hazard
  • Lukather Territories now has a properly configured sea level too, eliminates players falling in. Adjusted the effect of falling into the ocean
  • Lukather now has "return to battle" areas properly configured according to Incursion phases
  • The top of the Lukather tower now with more railings and less nasty hidey-hole
  • Slightly less opportunities to glitch vehicles into the terminal on Lukather
  • Corrected planting the hack spikes taking unusually long on Lukather
  • Added some cars to the rather barren Lukather parking lot
  • Replaced temporary TacMap icons for several locations in various maps
  • Fixed several mis-placed and mis-scaled "return to battle" volumes around the maps

Thanks again for the excellent, in-depth feedback, keep that coming guys and girls! And see you on the battlefield!

Onwards and upwards!