Developer postOriginal post (opens in a new tab)

Patch 6. is live!

Biggest feature this time is the stats working in singleplayer, lots of you asked for it. As of now it still requires a connection to Steam for technical reasons but you don't have to make a private server anymore to get the progression running.

We've also fixed a lot of low-level stability issues. We'll very likely post another patch in a few days, fixing the issues with gunships/fighters physics freezing and desynching but it needs some further internal testing. Thanks in advance for your patience guys and girls!

If you're reading this inside the game, please considering clicking "Read More" and checking out the announcement about Indie Of The Year 2015 Awards. Please help us spread the news about AFF a bit further!

  • News piece in main menu is now automatically pulled from Steam announcements
  • Singleplayer games should now read and save stats progress
  • Fixed AI failing after servertravel
  • Fixed a crash on exiting the game while in a vehicle
  • Fixed various issues in tutorial and added key prompts to tutorial triggers
  • Fixed deployed shieldturret team settings
  • Fixed vehicle inventory rollout and selection on clients
  • Fixed vehicle uprighting and interaction prompt
  • Fixed turret weapon stall when AI tried to change firemodes at a bad time
  • Fixed duplicated audio in briefings
  • Reduced radio chirp and milnet message received sounds
  • Reduced S77 spread
  • Rebalanced spaceship shield healths and countermeasure timings
  • Adjusted lead location calcs to compensate for barrel locations (eg. Huginn ion)
  • Reduced detpack radius
  • Enabled EVR underslung mod slot and removed a body slot
  • Adjusted geometry around Irega Phase 3 Elevator objectives
  • Various performance improvements in HUD, AI and spaceship physics
  • Minor adjustments to first-person weapon visual recoil
  • Adjusted Hare and Silverback handling with more grip and less torque