Developer postOriginal post (opens in a new tab)

Patch 4. is live!

Mostly functional fixes and tweaks this time, a lot of them.

Servers that are out of date will still show up in the browser, so watch out for those "Host has downloadable content you don't" messages. We will add a version comparison thingy that will actually show the servers are not patched yet, but that will probably come 1 or 2 patches from now, didn't have the time to implement it yet.

We have a bunch of important performance/netcode improvements coming up, so expect next patch soon after this one. We didn't want to roll the lower-level fixes into the same patch as the functional improvements - critical things like ship physics are getting rewritten for massive performance boost, so that requires a lot of caution.

  • Players can now host and join LAN servers even without Steam being online
  • Fixed certain special characters in server name preventing the players from server-traveling correctly
  • Invert mouse should now work with free-aim (spaceship) cameras
  • Fixed flashlight not working under certain conditions
  • Stopped friendly objectives from hint-flickering when irrelevant
  • Ship destruction objectives should now scale ship's health and armour by phase timer and headcount (to max 2x default) like other objective types do
  • Fixed some oddities in displaying the reported medal level
  • Fixed missing loadout images and descriptions for some weapons and items
  • Fixed ships not exiting return-to-battlefield state properly and therefore breaking the grav toggle
  • Fixed tacmap sometimes showing only the ULA vehicle drops
  • Fixed weapons tracers being played at wrong origin on listen servers
  • Fixed ship sub-system location bug online, resulting in lock-on icons appearing in weird places
  • Optimized map loading speeds a bit
  • Optimized multiple shaders in maps and on the ships
  • Polished the Fortress map a bit
  • Added third jump point to Ixion
  • Fixed some vehicle drop locations in Errah
  • General optimization for all maps and ships interiors
  • Fixed Esc key not working in the main menu to go back between menus
  • Human minions should see a "follow leader" order rather than freelance, when unordered by slack squadleaders
  • All team spawnpoint now passively restore ammo for all weapons and are marked as such on the HUD
  • Lowered infantry acceleration slightly
  • Rebalanced P4, P8, MNL, detpacks, MLI, RID, gunships, fighter missiles, capships DPS
  • Rebalanced spaceship health by class curve, notably around the mid-size ships
  • Rebalanced all capship weaponry in a generally upwards direction. Normalised total dps by class. Pick your fights carefully.
  • Lowered infantry health very slightly
  • Increased close-range damage multiplier slightly
  • Tuning pass on loadout costs, limits and XP curves
  • Commander receives 2x command XP multiplier
  • Increased medkit and ammopack lifespan to 3 mins
  • Both team's med/ammo packs should now show on hud since they always worked for enemies as well as allies
  • Dead players will now drop either the weapon they're wielding or, if it's a non-droppable one like knife or nades, a random weapon out of their inventory
  • Added carpet bomblets weapon as a choice in gunship loadouts
  • Corvettes now have anti-fighter missiles instead of light capship grade
  • Added Rakshasa heavy plasma payload item for parity with Scimitar railgun
  • Sensors won't pick up stationary enemies
  • Added new sensor mod which can detect enemy mines and detpacks for the team
  • Fixed dragoon passenger turrets
  • Fixed vehicle squad stripe colouring
  • Reduced briefing ready percentage to 40% of team members from 60%
  • All deployed vehicles now have a respawn delay rather than immediately reoffering. Losing a heavy vehicle will therefore have more of an impact on flow.
  • Space territories maps now have a fixed spawnpoint support platform, held in warp, from which fighters can always be launched.
  • Extended the warp-in system in space territories maps to include frigates and battleships. Together with the above changes, once a capship is dead it won't return to the battlefield for some time.