Developer postOriginal post (opens in a new tab)

Patch 3. is live!

As with the previous patches, we focused on connection and performance issues, but there's quite a few fixes and tweaks that also got included. Patch might be a bit biggish because of improvements to maps, especially Irega and Errah.
Refer to the dedicated server guide to bring your custom servers back up.

  • Updated server browser to stop joining the wrong server when you use the join button down the bottom of the screen
  • Fixed connection issues caused by Steam redirecting ports
  • Fixed potential crash in weapon animations
  • Reduced network traffic in space maps
  • Improved collision + bullet collision performance in all maps
  • Added a field to indicate if the selected server is password protected
  • Updated wording on Operations screen to indicate that the AI slider is per team
  • VOIP moved to "P"
  • Squadsay on "U" so commander can talk to squad leaders, squad leaders can talk to commander and squad and squad members can talk to squad
  • Countermeasures key (default "Z") now toggles a flashlight on infantry
  • Briefing room weaponrange weapons now come with a random selection of mods
  • Tweaked incendiary system damages and durations
  • Being on fire blocks less screen
  • Fixed some fighter weapon reload sounds
  • FullHud (default "I") toggle should now be retained between maps and sessions
  • Underslung shield no longer shuts down on firemode change
  • Possibly fixed commander vote result being incorrect
  • Reduced drawcalls in Irega and Irega Territories
  • Fixed collision bugs in Errah and Errah Territories - you can now walk along the pipeline!
  • Mapvote bars now scale correctly
  • Tweaked fighter weapon spread
  • Reduced spot duration
  • Fixed issue with MGA ammotype array
  • Fixed command gestures when holding an ammopack
  • Added a pause after death - no longer immediately switches the camera away
  • Added potential fix to an audio-related crash during vehicle deployment