Hopefully way more stable than Patch 1;)
This patch should mostly affect performance and network lag, hopefully resolving some other connectivity-related issues.
Dedicated server package can be downloaded from the Tools section of Steam (for free, of course). We'll post a separate thread with setup instructions in a moment. The official servers will be using the new dedicated package as well and will come back online in a moment. Official US servers coming soon as well.
Some other things fixed in the meantime (including the list form patch one since it sadly had to be reverted):
- Password-protected servers now functional
- Significantly reduced the number of replicated actors lingering on the server and choking the connection
- Slightly optimized AI targetting code to improve performance
- Fixed ships' internal consoles trying to needlessly render their displays even on dedicated server
- Fixed destroyables playing some of the hit/restore effects needlessly even on dedicated server
- Fixed certain gameplay elements not reading package (map) names correctly and failing conditional checks
- Fixed vehicle and ship weapons erronously instigating visual effects on other weapons on the same vehicle
- Fixed tutorial transition to stage 3
- Fixed some collision holes in maps
- Fixed Errah Territories ULA spawnpoint
- Fixed nospawns win time
- Fixed map intro matinees getting broken when someone managed to use a spawnpoint before they fully ended
- Fixed some annoying audio cues and Kismet messages
- Fixed audio options in the settings menu
- Fixed frontend menu loadout save/load
- Fixed some ShaderCompiler instability
- Moved victory bar up above crosshair
- Added more sensible default ironsights
- Added some default loadout configurations
- Optimized HUD update
- Modified default Ironsights slightly to improve use
- Fixed a bug causing significantly increased recoil while attempting to use a sight
- Disabled switching seats in capital ships (teleporting between various seat consoles)
- Rebalanced snipers, knife, detpacks and global recoil
- Sonic hairdryer will no longer award support XP from healing pawn with no armour damage
- Reduced the number of per-poly collisions and dynamic shadow receivers in unnecessary places
- Improved ship windows rendering (on highest settings should have better fidelity now at a slightly lower cost)
- Fixed lingering line drawings in TacMap
- Switched default countermeasure bind to "Z"
- More stable around level-loading
- Reduced the amount of logspam on server significantly
- Attached droppods should no longer make capships glitch out