Hey there AFF Community!
Immediate hotfix for the last update, because of course we goofed and accidentally created the most scary railgun this side of Antares;)

You can still grab AFF 40% off for a few hours by the way, both the game and the soundtrack.
https://store.steampowered.com/app/367270
Hotfix changelog:
- Fixed insane firing rate of the bomber railgun
- Fixed serverbrowser picking wrong server to connect to for some people
- AI now properly understands repairing and sabotaging ships’ subsystems (turret consoles, shields etc.)
- Fixed projection axis on the top-down radar-minimap-thing. Oh yeah, by the way we somehow missed that in Update 19 notes - when playing as infantry or ground vehicle, the radar display in the corner is a top-down projection instead of 3d wraparound now.
- Further improved AI’s behaviour around the get-in and get-out-of-vehicle callouts
- Adjusted\removed some unintended weapon firerate reductions. Slightly increased damage dealt by UDP and EVP pistols.
- Gunship missiles with slightly better tracking, gunship rocket fire interval increased by 0.01s to make the dps slightly more sane
- Fixed DPS stats in loadout for bomblets, increased bomblet burst interval by 0.03s to disperse the area of effect slightly
- Locust’s primary fire interval increased 0.05s to bring it in line with Sturm
- Partisan shell’s proxy detonation radius reduced by 30%
- LZ modules now have 30% more health on maps with vehicles
- Gunships 20% less health and 10% more susceptible to small arms fire
- Fixed an AI pathing glitch in the AISN fighter base interior
- Fixed some newly-introduced oddities in Partisan’s and Turtle’s physics
- Fixed loose infantry view pitch up/down limits
For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!
Onwards and upwards!