Devs Patch List game version 0.1.5.2, main update, 01/10/2025
Major Updates
● New Difficulty selection buttons in Game mode panel, it also shows the difficulty you have already beaten the levels
● Rebalanced difficulty scale from Explorer to HardCore
● New shader compilation loading screen
● New logos and warnings splash screens with G.U.F.O. games logo, LABYRAINTH logo and Warning Message (for psychedelic flashes warnings)
● New Invisibility power up
● New tripwire trap
● Game recognizes if you are playing with controllers and adapts on screen messages
● Can now remap the controls for controllers (playstation and xbox)
● Improved performance when destroying enemy and collecting ammo from orbs
Minor Updates,
● Tooltips on many UI buttons and on New Actors being unlocked in the levels
● Better Enemy pathfinding and new animations
● Fix Audio trap turning off all sounds
● Changed Audio Trap look and SFX
● Fix Smoke trap not spawning coins
● New motion blur toggle on Settings (default to false)
● Improved sensitivity settings slider
● New playstation/xbox controls panels and switch button
● Block player from pausing the game when teleporting (coutdown screen) and when dying (dying screen) to avoid game logic errors
● Rebalanced player movement speed and stamina (faster gameplay)
● Fix enemies footsteps sound and improved audio
● Improved the Weapon Tutorial guiding you through the buttons and completing on the Character
● Fix enemies crash errors when they didn't see you
● New rarity legend as info UI on Weapon Tutorial
● Fixed game logic and weapon Inventory missing found components
● Fixed player stealth value not linked to player footsteps sounds
● Players have now 100% accuracy when shooting standing still
● Improved weapon accuracy in general
● Fix weapon pickup through walls
● Fix slow trap w/ whitehole
● Better weapon colors for each rarity
● Fix weapon components being left in the mazes
● Miscellaneous UI improvements
