New Mode Introduction:
Movement steps are still determined by rolling dice, but the scene changes from a square board to a ""Vine Climbing"" setting. The character stands on an exclusive leaf and climbs step by step along an upwardly extending vine, with an intuitive sense of progress in ""upward exploration"" at each step.
Instead of triggering combat when moving to a specified grid, you enter monster combat only after moving a specified distance. During this ""preparation period"" before the battle, you can focus on planning character development, such as matching runes and enhancing weapons, to lay a strategic foundation for the upcoming battle.
A brand-new event library is added, with more diverse event effects. There are both buff events that can directly improve combat power and restriction events that indirectly increase the difficulty of challenges; it includes high-yield events and will trigger unpredictable random emergencies. Every choice may change the direction of the adventure.
New Additions:
1. Added a new mode, where you will face new challenges and new events. After unlocking all collections, you can click the mode switch button on the book interface of [Start Journey] to enter a new map in this mode, and the combat mode will also change accordingly.
2. Added new events: [Destiny Dice], [Lucky Spin], [Memory Cards], [Witch's Trial], [Secret Garden]. The above events will appear in the new mode.
3. Added new items: [Magic Catalog], [Roadblock], [Bomb], [Magic Wand], [Black Market Voucher], [Rune Pack], [Item Pack], [Blessed Coins].
4. Added the automatic potion use function.
5. An [Exit] button has been added to some events. You can choose whether to participate voluntarily; it is no longer mandatory.
Fixed:
1. Fixed several known bugs.
