A few new features and a lot of bug fixes in this beta release. Here is what has been improved:
[NEW] Minimap and equipment map use color to represent different kinds of areas, making them easier to read at a glance
[NEW] Item chests now have animations, sound effects and story elements for activating, making it clear they are important
[NEW] The current game's play time is always displayed on the HUD when playing in permadeath mode
[NEW] Sounds for Virlocke
[NEW] Rooms where the hero gains bombs and the lighter now have a simple puzzle and reward related to the item
[NEW] Various new story elements
[+++] Minimap and equipment map have more contrast, making them easier on the eyes, especially on TVs
[+++] Zero appears more readily if you have completed dungeon 1
[+++] Unlocking doors in permadeath mode now has a special animation that is faster than regular mode
[+++] Courage remains visible during refill (the pillars on the overworld)
[+++] Default keyboard bindings are more intuitive (for example the enter key is bound to the A button)
[FIX] Fixed Jib already visible when using teleport or elevator
[FIX] Fixed display of equipped passive items on the equipment screen when crafting
[FIX] Fixed a bug which could allow dead enemies to spawn other enemies or launch projectiles
[FIX] Fixed a bug which allowed two scanner drones or two bio detectors to be equipped