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Procedural + Adaptive Audio

http://steamcommunity.com/sharedfiles/filedetails/?id=789904913
-=: Beta Version 0.9.3 :=-

[NEW] Procedural audio system generates melodies based on world seed and dungeon number
[NEW] Music can be adaptive, for example drums can be more intense based on the number of enemies
[NEW] The music for the first dungeon has a procedural melody and is adaptive

[+++] The default window mode is borderless instead of fullscreen to avoid a potential dual-monitor crash
[+++] Upgraded FMOD and Steam

[FIX] The Windows version includes all DLLs needed so it runs without any need for VC++ redistributable files
[FIX] Fixed an issue where having a controller plugged in sometimes blocked keyboard input
[FIX] Fixed screen going black on finding a new level or a Virlocke
[FIX] Fixed an issue where every bomb and blink left behind an orphaned collision entity, causing inevitable weirdness
[FIX] Blinking onto a demon's tooth still does the courage up animation properly
[FIX] Fixed Mac version starting with a title bar if there was no existing Saves.txt