Songbringer has had a private, closed beta in progress since February 2016.
Big news! Songbringer will be released this summer 2017 and will be coming to PS4 and Xbox One in addition to Steam. Details here.
-=: Beta Version 0.9.E :=-
[NEW] Overworld has secret tunnels criss-crossing it
[NEW] Portals open to the before boss room once you have been there
[NEW] Dying during a boss fight is less punishing due to being able to use the new portals
[NEW] Hit points are saved when entering a dungeon, dying restores that amount of hit points
[NEW] Reflections in the water now have a ripples
[NEW] New cutscene: The Tower Vision
[NEW] New story elements: the war memorial, dialogue about black blood, etc.
[NEW] New room types: Dungeon Gate, Chest 2, Toggle Way Puzzle
[NEW] Overworld gates are in smarter locations
[NEW] The tower is closer to the home position on the overworld
[NEW] The Drobth miniboss has his own dedicated overworld area
[NEW] Brutus has his own dedicated overworld area
[NEW] A few of the dungeons have secret tunnels between them
[NEW] Guaranteed a certain number of dungeons per biome
[NEW] Guaranteed one Rockface per biome
[NEW] Pressing select when gaining a new item closes the item description and opens the equipment menu
[NEW] New item: Sarira 4
[NEW] Block types: Bone Arche, Switch Stone, Big Cactus, etc.
[NEW] Procedural music for the swordless dungeons
[+++] Significantly improved the performance of loading new areas
[+++] The fire dungeon is now one of the later dungeons due to its difficulty
[+++] Flask quest requires a certain story element to have triggered first
[+++] Tease room is more prevalent
[+++] Roq flashes when he eats a cactus and is invincible
[+++] Roq no longer collides with Velle
[+++] Jib cannot activate toggle switches
[+++] Dying and continuing no longer unequips new items recently obtained
[+++] Entities with more mass (like bosses) cause bigger knockback
[+++] Swordless tease room has item on ground in tease position instead of hidden in a bush
[+++] Rossupine quills can no longer go through walls
[+++] Poison bubbles lose their damage when they start to pop
[+++] Foes are no longer allowed near Rockface
[+++] No longer use the corridor room when one end of the room is a secret wall
[+++] Cannot walk behind Rockface
[+++] Dialogue no longer pauses the rain sound
[+++] Audio settings screen resumes music
[+++] Minimap is a little wider
[+++] Shows number of keys on HUD in dungeons
[+++] Improved the timing of footsteps
[+++] Chest patterns cannot repeat in the same dungeon
[+++] Alternate overworld song has muffle when you go into caves
[+++] Cutscenes that take place in the past are a little more gray
[+++] Freezing gas is more noticeable
[+++] Drobth boss walking animation is faster when he speeds up
[+++] Caves have fog
[FIX] Fixed visual glitch in cliff tiles when transitioning between areas
[FIX] Fixed Roq juking when going downstairs
[FIX] Fixed an issue where enemies could walk onto the sky when leaving and coming back to a room
[FIX] Fixed the ship engine being missing in some worlds
[FIX] Fixed the squirrel accidentally being invisible (for like the last year or more)
[FIX] Fixed music not resuming on save, quit and restart
[FIX] Fixed many overworld generator retries
[FIX] Fixed ground tiles falling away causing some invisible ground if you walk off area and come back
[FIX] Fixed world GARFLD dungeon 7 being short a key if played just right
[FIX] Fixed gate item room accidentally overwritten by puzzle room
[FIX] Fixed accidentally silent small explosions (really noticeable for bosses)
[FIX] Fixed some music tracks not pausing and resuming
[FIX] Game time stops ticking on death
[FIX] Evil awakening cutscene no longer shows the HUD
[FIX] Fixed Roq's wake up animation stuck for 1 second at the end
[FIX] Fixed some broken tease rooms
[FIX] Fixed hidden chests sometimes being underneath pillars
[FIX] Fixed Roq briefly having a reflection that looks like a door
[FIX] Fixed music sometimes cutting short